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Course of Fire

SPARC JAN 2026

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SPARC JAN 2026

January 31, 2026 at 12:00 PM Mountain Time

Santaquin, UT

SparcSeries.com

Match Summary

Stages
7
Expected impacts
57
Avg distance
279y
Avg positions / stage
3.9
Avg targets / stage
3.3
1
Who let the lil’ dogs out
5 targets1 position
Impacts9
Par90s
Description
All stages are hit to move on 57 total hits Stage 1: Who let the lil’ dogs out Shooter will start standing in the prone zone with mag in and bolt back, all gear in hand. Upon start, the shooter will go prone and engage the dog troop line. Shooter will engage each target with one hit before moving on, working from near to far. When shooter hits target 5 (the standing coyote) shooter will then work their way back in reverse order. The only target to be hit once is the standing coyote. Course will shoot as follows: T1 T2 T3 T4 T5 T4 T3 T2 T1 Target Ranges: T1 prairie dog - 163 T2 prairie dog - 183 T3 prairie dog - 204 T4 howling coyote - 256 T5 standing coyote - 324 Total of 9 hits ___/ 9 Time:
Targets (5)
163y
T1
183y
T2
204y
T3
256y
T4
324y
T5
Course of fire
  • P1
    T1, T2, T3, T4, T5, T4, T3, T2, T1
No starting position specified
2
Burpees
2 targets5 positions
Impacts7
Par90s
Description
Stage 2: Burpees Shooter will start standing with mag in and bolt back, all gear in hand. Upon start, shooter will engage T1 from position 1, shooter will then move to position 2 and engage T2 then T1, shooter will then move to position 3 and engage T2, shooter will move to position 4 and engage T1 then T2 and finally shooter will move to position 5 and finish the stage on T1 Course will shoot as follows: P1 -T1 P2 - T2,T1 P3 - T2 P4 - T1,T2 P5 - T1 Target ranges: T1 Circle - 486 T2 Square - 351 Total of 7 hits ___/ 7 Time:
Targets (2)
486y
T1
351y
T2
Course of fire
  • P1
    T1
  • P2
    T2, T1
  • P3
    T2
  • P4
    T1, T2
  • P5
    T1
No starting position specified
3
PRS Skillz
2 targets5 positions
Impacts10
Par90s
Description
Stage 3: PRS Skillz Shooter will start standing with mag in and bolt back, all gear in hand. Upon start, shooter will take a position on one of the four positions and engage T1 and T2, then move to a second position and repeat until the shooter has used 5 different positions. Shooter will use all 4 positions and repeat one of the previously used positions. May not use the same position shooter just came off of. Top shelf is not a position. Course will shoot as follows: P1 - T1,T2 P2 - T1,T2 P3 - T1,T2 P4 - T1,T2 P5 - T1,T2 Targets ranges: T1 Small Square - 235 T2 Large Squarer - 305 Total of 8 hits ___/ 10 Time:
Targets (2)
235y
T1
305y
T2
Course of fire
  • P1
    T1, T2
  • P2
    T1, T2
  • P3
    T1, T2
  • P4
    T1, T2
  • P5
    T1, T2
No starting position specified
4
He’s a cacti not a fungi
3 targets6 positions
Impacts7
Par90s
Description
Stage 4: He’s a cacti not a fungi Shooter will start standing with mag in and bolt back, all gear in hand. Upon start, the shooter will take Position 1 on the marked symbol on the furthest right cactus and engage the target that matches the symbol. The shooter will then move to P2 on the same cactus and engage the target with the coordinating symbol. Shooter will complete this pattern until the last symbol is hit. The shooter will work his/her way from right to left. Course will shoot as follows: P1 - Circle P2 - Square P3 - Square P4 - Circle P5 - Square, Circle P6 - Rectangle Target ranges: Circle - 339 Square - 381 Rectangle - 592 Total of 7 hits ___/ 7 Time:
Targets (3)
339y
Circle
381y
Square
592y
Rectangle
Course of fire
  • P1
    Circle
  • P2
    Square
  • P3
    Square
  • P4
    Circle
  • P5
    Square, Circle
  • P6
    Rectangle
No starting position specified
5
Body Count
4 targets3 positions
Impacts7
Par90s
Description
Stage 5: Body Count Shooter will start standing in the designated start box with mag in and bolt back, no gear allowed except attached bipod*. Upon start shooter will take the right position and engage the silhouettes with one hit each in the following order. Black, White, Yellow. Shooter will then move to the left position and engage the silhouettes in the following order: White, Yellow, Black. Shooter will then move to the prone position and engage the far target. *If the shooter has no access to a bipod the shooter may use an item that the shooter typically uses when prone. Or borrow a squadmates. Course will shoot as follows: P1: Middle Left Right P2: Left Right Middle P3-T4 Target ranges: Middle - 59 Left - 51 Right - 39 T4 - 506 Total of 7 hits ___/ 7 Time:
Targets (4)
59y
Middle
51y
Left
39y
Right
506y
T4
Course of fire
  • P1
    Middle, Left, Right
  • P2
    Left, Right, Middle
  • P3
    T4
No starting position specified
6
Poached TRP
5 targets3 positions
Impacts9
Par90s
Description
Stage 6: Poached TRP Shooter will start standing with mag in and bolt back, all gear in hand. Upon start, the shooter will take a prone position on or behind the single log and engage the poacher. Shooter will then move to position 2 and engage the deer targets in the following order: Deer 3 Deer 1 Deer 2 Deer 4 Shooter will then move to position 3 and engage the deer targets in the following order: Deer 2 Deer 3 Deer 4 Deer 1 Hint: TRP stands for target reference point, you'll need them this stage, use them Target Ranges: Poacher -180 Deer 1 - 296 Deer 2 - 326 Deer 3 - 344 Deer 4 - 382 Total of 9 hits ___/ 9 Time:
Targets (5)
180y
Poacher
296y
Deer 1
326y
Deer 2
344y
Deer 3
382y
Deer 4
Course of fire
  • P1
    Poacher
  • P2
    Deer 3, Deer 1, Deer 2, Deer 4
  • P3
    Deer 2, Deer 3, Deer 4, Deer 1
No starting position specified
7
Tire’d
2 targets4 positions
Impacts8
Par90s
Description
Stage 7: Tire’d *This stage is a mandatory mag drop and reload – Shooter will start with a mag loaded with 4 rounds only. Shooter will place a loaded mag in the mag staging area. Shooter will start with 4 bullets in mag to start and verify this with starter, shooter will start standing with mag in and bolt back, all gear in hand. Upon start, the shooter will take a position on any tire and engage T1 with one hit and then engage T2 with one hit. Shooter will then move to a different tire and engage T2 and then T1 with one hit each or whichever target and position shooter left off on when the shooter fires all bullets in mag is when the shooter will verbally announce empty and drop mag from rifle. The shooter will leave the rifle on a tire before retrieving the spare mag. Shooter will then load the spare mag and engage targets from the position the shooter left off on when the last (fourth round) was fired to pick up where the shooter left off. Assuming the shooter finished position 2 and T1 the shooter will take position on a third tire and engage T1 then T2, shooter will then move to a fourth position and engage T2 then T1. The same tire cannot be used more than once At no moment will the shooter run towards squad with a rifle!! Rifle will be left on the tires during mag retrieval. Course will shoot as follows: Position 1 - T1,T2 Position 2 - T2,T1 Mag drop and reload Position 3 - T1,T2 Position 4 - T2,T1 Target Ranges: T1 - 124 T2 - 286 Total of 8 hits ___/ 8 Time:
Targets (2)
124y
T1
286y
T2
Course of fire
  • P1
    T1, T2
  • P2
    T2, T1
  • P3
    T1, T2
  • P4
    T2, T1
No starting position specified

SPARC Series Rules

SPARC SERIES RULE BOOK

Version 1.1 - 2026

Series Intent and Purpose

The intent of this series is to test competitors' ability to engage targets with precision and speed. Stages should test a shooters ability to engage targets at various ranges, from different positions, with different mental stressors, and/or accounting for environmental factors. This is not a physical fitness event. Matches should be comprised of stages that test different aspects of marksmanship and match directors should try to test different skills on each stage where possible. Stage diversity is key to maintaining an attractive match and series while delivering an opportunity to train and test important fundamentals of practical shooting with accurized rifles.

Safety

SPARC matches operate at cold ranges – meaning ammo and magazines are not in the rifles until instructed to do so by the stage RO. Bolts are to be locked back while rifles are not in use. Rifles shall be staged in the designated areas along the firing line (generally between stage props).

Participants are responsible for muzzle discipline. Any flagging (muzzle pointed at another or oneself) will not be tolerated and will result in a match DQ. Muzzles shall be pointed up while transporting rifles from stage to stage.

While shooting a stage, muzzle discipline must be maintained. Muzzle must be either pointed down range, or straight up. When transitioning position the shooter must engage the safety. Sky loading is not permitted. (Sky loading is defined as sending the bolt forward to chamber a round before the intended target is within the field of view of the optic).

Trigger finger shall remain out of the trigger guard until the shooter is ready to fire – especially during position transitions.

Any ND/AD (Negligent and Accidental discharges) will result in a match DQ.

Warnings may be issued by ROs in the following scenarios, but if the issue persists a stage or match DQ may be issued:

  • Failure to engage safety during position transitions

  • Breaking the 180-degree shooting plane but not muzzling someone

  • Violation of cold range rule (ammo/magazine in gun off of clock)

Shooters are responsible for every round that leaves their rifle. Match Directors have the right to disqualify anyone performing any unsafe act.

Divisions

There are two divisions in 2026. Divisions may evolve as the needs of the series evolve. Rifles must be semi-automatic. Competitors may only use one rifle during the match with exceptions only to be approved by match director.

General Purpose Rifle (GPR) Division

To qualify for the GPR division a competitor must shoot a rifle with a barrel shorter than 16.5". (Not including muzzle device or suppressor) The optic on the rifle must not have an adjustable parallax, a base magnification of 1.5x or less, and a max magnification no greater than 10x. Most LPVO style optics fit this description. Cartridge restrictions are the same as the open division.

Open Division

Every rifle that does not fit into the GPR division falls into this division. Projectile caliber must be .308 or less with a muzzle velocity less than 3200 feet per second.

Match Guidelines

Shooters will be organized into squads. These squads will move together from stage to stage. The first shooter will randomly be selected for the first stage. The first shooter will rotate for each stage thereafter.

Matches shall have at least 5 stages to count for score toward series standings. These stages shall require no fewer than 5 impacts and no more than 15 impacts. Par times for stages shall be 90 seconds. Targets shall not be placed further than 850 yards. Targets shall be no smaller than 1.5 MOA. Stage starts will require that shooters have all gear they intend to use on the stage in hand at stage start.

Stage Start Cadence

Stage start cadence shall be as follows:

  • - RO will ask, "Shooter do you understand the course of fire?" (shooter will indicate yes or no)

  • - If yes, then RO will say, "Load and make ready" (Shooter will make ready)

  • - RO will then ask, "Are you ready?" (Shooter may or may not indicate ready. If a shooter is not ready, they must indicate so.)

  • - RO says, "Stand-by." (Timer will then start on a random start between 1-3 seconds)

Impact Calls and Coaching

RO's and squad-mates are responsible for calling impacts for the shooter. "HIT" should be called upon impact. No calls are made when there is a miss. No coaching is permitted on the clock. This is an individual sport. Shooters are responsible for understanding the stage before the start. If a shooter engages the wrong target, the RO only may say "wrong target" but may not indicate which target is correct. ROs and squad-mates cannot make elevation or windage calls to shooters while on the clock. Once the timer starts, a shooter is on their own to complete the stage. If a shooter requests confirmation on what target they need to engage, the RO may say "Re-engage" or "next target". ROs may also provide elapsed time of last shot if the shooter requests it.

Skipping Targets

If a shooter has attempted to engage a target with 3 rounds, they may elect to skip the target by audibly calling "skip" to the RO. The RO will call back "skip" to confirm, and the shooter will move to the next target. The shooter cannot go back to reengage a skipped target and will receive a failure to engage penalty for every skipped target.

Scoring Accuracy

To reduce errors in scoring there shall be at least two spotters calling impacts. Human error will always be part of the game, but every effort should be made to reduce its impact on scoring. If a spotter calls impact by mistake, that call is final. The shooter will proceed as if that round impacted the target even if it did not. RO's and spotters should not instruct a shooter to reengage after calling impact by mistake. This can cost the shooter precious time. Try to minimize these mistakes, but we understand they happen, when they do, it is better to benefit the shooter than to penalize the shooter.

Reshoots will be given and assessed by the Match Director.

Scoring and Season Standings

Upon completion of a stage, the shooter's raw time will be recorded. Penalties will be added to the raw time for the final stage time. The main penalty added to a shooter's raw time will be a "failure to impact" penalty. This is a 20 second penalty added for each impact not achieved by the stage.

The shooter with the fastest cumulative time after adding all stage times together will receive 100 points for the match. All other shooters will receive a percentage of points based on their time as a percentage of the winner. Example: first place shooter's cumulative time was 400 seconds for the match. Another shooter's cumulative time was 500 seconds. The first-place shooter receives 100 season points, while the other shooter receives 80 points. (400/500)*100 pts.

A shooter's top three matches during the regular season will count toward season standings. For match points to count toward the season standings, the match must be sanctioned (approved) by the SPARC series and have at least 20 shooters attend the match. The finale will count for double (200 points instead of 100). Season rankings will be determined by adding each shooter's points from their top three regular season matches and their finale score.